My Resume for 2013

Tuesday, June 11, 2013

Enviroment Transformation Effects

This work is an old work from my Bachelor days at Qantm College. For my VFX class, I have to product a video the use some kind of effect for the group project. Our group did a card fight story, so I work on this two Enviroment scenes and the Transformation Effects.

1st Enviromen, The Main hall

Using Mesh bomb on the scene

Blow the 1st scene up

Draw the 2nd scene

Fade in the normal 2nd scene

Here is the video effect of Enviroment Transformation:


Tuesday, June 4, 2013

Belco the Balcony Builder

I worked on Belco for my first work place and con. work as freelance. I created form the design of the character to the modeling, rigging, animation and compositing. Basicly, This character is a mascot for a Balcony company aim to advertise and sell the Balcony system.

Belco Pose 01
Belco Pose 02
Belco Pose 03

Belco model W.I.P. 01
Belco model W.I.P. 02
Belco model W.I.P. 03

Belco model W.I.P. 04

Belco model W.I.P. 05

Belco rig
Head morphes
Face Control
This is the video of the Belco model turn around and some example of the animation.

Car Parts Product

This work is my freelance's work. The customer asked me to demonstrate there adapter from normal car engine to use in the Truck. Here are the render of all Car Parts models.






And this are the animation video I did for the customer, Draw Version and Metal version of how the things put together and works.

Random Character Models

The ramdom character models are for the shopping mall project. (same project as PV and X characters project) Those charactes need to sad and walk around the city, so I did them wear black and white with a sad faces. On the project, I also did the crowd simulation too.


Monday, June 3, 2013

Violet Town Fly Through and models Slide Show videos

First video is a Fly Through around the town. This is the video that I did handed in for my assessment at Net design for my Maya class. I also add the yellow particles flowing up in the air so the scene is dosn't look too empty.


For my 2nd video, are all the renders and model of the buildings and props renders put together in a Slide Show videos.


Violet Town buildings, item and props models

The follow images are all the model that I created for the Violet Town project. For most of the buildings I had referenced from the real buildings as you can see the reference image side by side to my building's models. Also I plan to have the overall of the city looks a bit old, so I did dirt the buildings up on the textures. For this environment, I am aimed to create the low poly next gen game environment for may PS3 and Xbox360 so most of my models are low poly and the textures are around 512 up to 1024.


























Violet Town Render images

This project is calls "Violet Town" because I was experimented with the shader in Maya. The Violet color that you see on the buildings and in the environment are come from material shader only, not from the compositing or coloring in violet on the texture. I was created this project for my Net Design: Maya Intensive class in 2008, as my end of the project course.